All around, the Demon Hunter is a formidable class that specializes inShadow Magic, laying Traps, and limiting enemy mobility with a variety of snare skills.
Rather than using an old-fashioned Mana meter, the Demon Hunter actually has two separate meters: Hatred and Discipline. Hatred refills automatically and fuels offensive Skills while Discipline is reserved for tactical Skills.
Using the class’ adroit use of ranged weapons, the Demon Hunter delivers painful blow after blow to his opponents from a distance. Because of his reliance on ranged attacks, the Demon Hunter possesses many snare skills and traps to force distance between him and his foes.
In addition to dealing damage, many of the Demon Hunter’s skills have a built-in snare side effect, allowing him to gain the luxury of ranged attacks at his leisure. Caltrops, which he earns at level 1, is one of the most useful abilities to slow down multiple enemies at once. He can lay as manyCaltrops as his Discipline reserves can support, turning encounters with enemies into a shooting gallery.
The Demon Hunter lacks decent melee training, thus leaving him exposed to the dangers of close-quartered combat and being surrounded. Fotunately, he possesses evasive maneuvers, like Evasive Fire or Vault, in his arsenal of moves for just these kinds of sticky situations.
Demon Hunters has 2 Skill categories which are: