Aggron Stonebreaker the Ogre Magi is a melee intelligence Hero famous for his random potential for extreme burst damage and his enormous health pool for an intelligence Hero. He has high base attributes, though his attribute growth isn’t very high. He is a powerfulganker and disabler, eliminating his opponents in mere seconds if his ultimate Multicast successfully occurs with Fireblast. Later in the game he takes on the role of a buffer/debuffer with his powerful Bloodlust buff and his now-AoE Ignite.
Ogre Magi is one of the simplest Heroes to use as he is provided with powerful skills that complement with each other very well. However, most of his farm will come from clashes, ganks, and hero kills due to his lack of area farming or pushing skills. He is recommended for newto intermediate players.
STR: 103 at 25 (23 + 3.2/level)
AGI: 52.75 at 25 (14 + 1.55/level)
INT: 77 at 25 (17 + 2.4/level)
HP/MP:2031/962 at 25
Damage: 58 - 64
Range: 128
Armor: 4.96
Movement Speed: 295
Faction: The Radiant
Primary Attribute: Intelligence
Attack type: Melee
Roles: Ganker/Support/Semi-Carry
Background Story
The ordinary ogre is the creature for whom the phrase ‘As dumb as a bag of rock hammers’ was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre’s low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line’s history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck–a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It’s as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.
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Skills
Fireblast - Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Ability Type: Active
Targeting Type: Unit
Targets: Enemy Unit
Range: 600
Duration: 1.5
Damage: 80/145/210/275
Mana Cost: 75/85/95/105
Cooldown Time: 12
-
When Multicast, Fireblast hits the same target each time witha 0.3 seconds interval. -
Mana cost is increased by 30 / 70 / 110 when learning Multicast.
Ignite - Drenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Ability Type: Active
Targeting Type: Unit
Targets: Enemy Units
Range: 700
Duration: 4/5/6/7
Burn Damage: 26/32/38/44
Slow: 20%/22%/24%/26%
Mana Cost: 95/105/115/125
Cooldown Time: 15
-
Multicast makes this spell have an AoE (150/300/450 based onMulti Cast level).
Bloodlust - Incites a frenzy in a friendly unit, increasing its movement speed and attack speed.
Ability Type: Active
Targeting Type: Unit
Targets: Self/Allied Units
Range: 600
Duration: 30
Increases attack speed: 20%/30%/40%/50%
Increases movement speed: 6%/9%/12%/15%
Mana Cost: 75
Cooldown Time: 20
Multicast - Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Gives a chance to cast a spell multiple times in one cast. Reduces Fireblast’s cooldown while increasing its mana cost, adds an area of effect to Ignite and reduces Bloodlust’s cooldown and increases its area of effect.
SCEPTER UPGRADE: Adds the Unrefined Fireblast ability.
Ability Type: Passive
Targeting Type: N/A
Targets: N/A
Level 1: 25% chance to cast twice
Level 2: 40% chance to cast twice, 20% chance to cast three times
Level 3: 50% chance to cast twice, 25% chance to cast three times,
and 12.5% chance to cast 4 times
Mana Cost: N/A
Cooldown: N/A
-
Reduces Fire Blast's cooldown by 2 seconds per level, reducesBloodlust's cooldown by 5 seconds per level and IncreasesIgnite's area of effect by 150 per level.Gives Fireblast and Bloodlust a chance to cast multiple timesand makes Ignite an area of effect spell.Increases Fireblast mana cost by 30 / 70 / 110.The chances mentioned are the chance to get at least thatmany casts.
Unrefined Fireblast - Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Ability Type: Active
Targeting Type: Unit
Targets: Enemy Unit
Range: 600
Duration: 1.5
Damage: 275
Mana Cost: 400
Cooldown Time: 20
-
Can be multicast for the same effect as a regular Fireblastlevel 4 -
Only available if Ogre Magi is carrying Aghanim's Scepter.
Skill Build
Level 1: Fireblast
Level 2-3: Ignite
Level 4: Bloodlust
Level 5: Ignite
Level 6: Multicast
Level 7: Ignite
Level 8-10: Bloodlust
Level 11: Multicast
Level 12-14: Fireblast
Level 15: Stats
Level 16: Multicast
Level 17-25: Stats
Item Build
Starting Items:
- Salve + Tango + Courier/Ward + Clarity + 2 x Iron Branch
- Salve/Tango + Courier/Ward + Ring of Protection + Clarity + Iron Branch
Core Items:
- Arcane Boots + Magic Wand + Urn of Shadows + Mekansm/Hood + Force Staff + Aghanim’s Scepter
Situational Items: Vanguard, Pipe, Mekansm, Medalion of Courage, Veil of Discord, Dagger, Drum of Endurance, Phase Boots, Vladmir’s Offering, Bloodstone, Linken Sphere, Eul’s Scepter of Divinity, Ghost Scepter (Ethereal Blade)
Lategame Items:


Gameplay
- Aghanim’s Scepter allows you to cast fireblast twice in a row, effectively allowing you to kill most heroes immediately if you’re lucky enough to score a quadracast twice in a row. Be careful though! The mana cost of Unrefined Fireblast is significantly higher than a normal Fireblast, so don’t use it for harassment.
- Veil of Discord adds 25% damage from all magic sources in a large area, allowing you to let your Ignite deal bonus damage on all targets.
- Bloodlust is a rather versatile skill, allowing you or anyone you cast it on to make a swift escape or entrance during teamfights, as well as being a powerful steroid for any carry. Consider keeping your Bloodlust always on a carry during a teamfight, but don’t forget that it’s useful for escapes as well.
- Deny when laned with carry/Lasthit when laned with non-carry or alone.
- Gank alot early game, especially after level 6.
- Always buy a courier or wards (or both).
- Place wards for his team, but someone else has to do the counter-warding.
- Be a manly man. Take some hits.
- Gank gank gank gank gank gank gank gank gank gank gank gank. Buff your carry, gank gank gank gank gank gank.
- Don’t be afraid to farm, but don’t overdo it. If their is better stuff to be doing (like ganking) then you should be doing that, save farm for those who need it most.
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